Here’s a re-scoring I did of the trailer for the upcoming reboot of the old Descent games from the 90′s. I thought the trailer was really awesome, but the music felt kind of “fantasy quest”, rather than “epic underground robot battles” to me, so I decided to try re-scoring it. Some of the music near the beginning and end is inspired by the music from the Lunar Outpost level from the original Descent. Hope you enjoy it!
Category Archives: Game Development
New trailer for Crawl!
I’ve been working on some music for the upcoming multiplayer game Crawl, from the guys at Powerhoof. They just released a new trailer with all kinds of glitchy-retro-gothic goodness (is that even a thing? I hope it’s a thing…). It has been really fun mixing old-school arcade sounds with orchestral instruments and glitch effects. You can hear some of it in their new trailer, and vote for them on Steam Greenlight if you’re so inclined. Info in the video description.
UPDATE: Wow – I’ve just seen that Kotaku.com has said of this trailer, “2014′s Best Trailer Is Already Here”!
My Ludum Dare entry
I recently participated in a “game jam” – a competition where lots of people try to create a video game in a short period of time. The Ludum Dare Compo allows participants 48 hours to create a game from scratch (including all code, graphics, music, etc.) by themselves. I managed to create a little game called “Doom Hex: Escape”, and you can play it here: alexyoder.net/ludumdare27. It’s not entirely finished, and it can be pretty difficult, but it’s hopefully a little fun!